Cross-platform and native mobile development — Flutter, React Native, Swift, and Kotlin. Built for real-world performance, not demo conditions.
iOS and Android from a single codebase — one build, two stores
Mobile applications fail in production for predictable reasons: poor state management, unhandled network conditions, memory leaks on older devices, and interaction patterns designed for desktop rather than thumb reach. Understanding failure modes before writing code is how we avoid them. Our mobile development process includes explicit planning for offline behavior, device fragmentation, and OS update compatibility from the first week of the project.
Our primary mobile stack is Flutter for cross-platform development. Flutter compiles to native ARM code — not a web view, not a JavaScript bridge. This produces genuinely native rendering and input performance on both iOS and Android from a single codebase. For projects requiring deep OS integrations, hardware APIs, or ARKit/ARCore, we build natively in Swift (iOS) and Kotlin (Android).
React Native is available for teams already invested in a JavaScript ecosystem who need to share significant business logic between web and mobile. We are direct about the trade-off: Flutter outperforms React Native in animation fidelity, startup time, and rendering consistency across Android device variants. React Native's primary advantage is code sharing with existing web frontends — that is a real and valid reason to choose it for the right project.
Every mobile project includes a defined UX phase before any development begins. We map user flows, establish interaction patterns, and prototype critical screens. Navigation structure, deep linking, and offline behavior must be planned before the first component is built — these decisions cannot be refactored cheaply after implementation. A workshop management app used on a tablet in a dusty garage is a different UX problem than a medical dashboard used in a clinic.
We have built mobile applications for automotive workshop management, medical SaaS platforms, and industrial field operations. Each had distinct requirements: the workshop app needed offline-first sync for areas with no signal; the medical platform required HIPAA-compliant data handling and audit trails; the field operations tool ran on hardened Android tablets with barcode scanner integrations. Flutter handled all three without platform-specific forks.
App Store and Google Play submission — including compliance review, screenshot preparation, metadata, and privacy disclosure requirements — is included in all mobile project scopes. We do not hand over a build file and leave you to navigate the submission process. Apple review typically takes 1–3 days; Google Play takes 1–7 days. We account for this buffer in all delivery timelines.
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Scope defined before any code is written.